Jacoby Agrafgrin ][ Forerunner
Jacoby Edwin Agrafgrin, one of the KCs valued forerunners, is one of those members that everyone goes, "He wasn't meant for the KC." Honestly. He calls himself free spirited, but 'loose cannon' would be a better descirptor. He doesn't 'play well with others' as the term goes, pretty much socially incompatible and would rather be left alone. He can be a bit of a challenge, and it's not easy controlling him. He doesn't take orders very well and will usually mosey about when sent off, taking his precious time. In matters of life and death he'll be better, but just missions in general, despite the level of urgency, he can be a real pain in the neck. Of course he follows all orders, just grudgingly. He gets it done in the end, and they suppose that's what really matters, but they don't quite count on him to be reliable in a pinch. He has a rough exterior, like he rolls himself up in sandpaper and porcupine quills as a morning ritual. It's hard to break through the outer shell he has created around himself, so don't expect to be thought of as a friend by him. He keeps all his relationships shallow and flaky, never telling anyone the truth, except superiors, and always trying to avoid anything meaningful. He has had relationships in the past but nothing worth mentioning. He pretends to care about other people but he really doesn't. He only cares about himself really. As far as hard shells go, that's all it really is: a shell. And like snails or crabs, underneath those shells is a soft and tender inside. Not saying it's a nice and gentle and meaningful inside. He's extremely sensitive, insecure, and self conscious. Shocking. He comes across as a rude, pervasive, inconsiderate jerk when he really isn't. It's a wonder he got into the KC, but they aren't looking for people for their relationship capabilities, only their abilities, and he has one indeed. He is an avian shifter. It came as a shock to him and his family since all his relatives are strictly human. He can shift into a hawk: a pure white one to be exact, with a cruel sharp beak and talons and the coldest brown eyes, like autumn leaves. Even his normal appearance hints at his shifting form. His spiky hair is silver-white and his eyes are that same, cold red-brown color. His eyes have a wild look than often scares others or makes them edgy and wary around him. He has pale skin and sharp features, almost giving him this piercing, streamlined appearance. His shifting might have caused him to be an Eagle or a Crow, but no, he specifically asked to be a Forerunner. Why? He loves to run. So much in fact that he deemed his bird form a waste. He would have preferred a cheetah or maybe a horse, but a bird is what he's stuck with. Not even a swift or a hummingbird, it was a hawk. As graceful and acrobatic in the air as they are, they are not the fastest of birds, and this makes him unhappy. Running is his favorite thing to do. He's lean, lithe, and very agile, which compliments the speed at which he runs. Most days he prefers running to flying, as running involves more of a challenge with having to dodge and weave around people and obstacles. Flying is more of a nuisance to him. It involves wing positions and reading the currents and dipping and swaying. Running involves speed, adrenalin, thinking on his feet. He loves it and that's what he does. He is literally a forerunner. He runs and runs. Always. He's always been running wether really, physically moving or running from the present and into himself, away from reality, the reality he despised so much. Jacoby led a rough life as a child, raised in a poor family that struggled to make ends meet, and despised him for his strange appearance, and later, his strange ability. In fact, the discovery of his ability made everything worse instead of better. He doesn't talk about his family, and will react angrily, perhaps violently, if he hears people mention or talk about his family, behind his back or otherwise. When everything took a turn for the worse, after his ability was discovered, he made sure to show off his power as often as he could to get noticed, then happily ran into the KCs embrace when they sent him his letter. He wanted to be in the KC more than anything. Not because of some romantic view of it, but he would have taken anything so long as he was away from his family. He isn't a very positive person, and his flimsy relationships and phony attitude towards them is deemed a result of whatever treatment he may have experienced as a child, according to one of the city's therapists at least, but that is all speculation. No one really knows what happened to Jacoby or what goes through his head. He seems happier in the KC, and is slowly starting to improve. Perhaps the KC isn't so bad as some people think.
Advent Notredame ][ Eagle
He's not considered human anymore, at least not by those who despise such mutilated, deformed creations such as himself. No one, except the Chief, knows where e comes from, though many can easily speculate. Advent Notredame is not his real name. It was given to him after some time and holds a significance only he knows and does not reveal. Advent's deformities are very obvious and noticeable. He has human features sure. His head and neck are normal, as well as certain internal organs and his torso. He has blue-black hair, pale skin, and his altered eyes, though normal at first glance, are a vibrant, glowing orange, like hot embers. Primarily, he is a machine. His entire chest, back, legs, and arms are all cybernetic. A robotic computer is even fixed to his head. A secondary spine is attached to the computer and ends in a strange sort of dagger. He can attach himself to any form of metal or technology and either manipulate it, access it, or even on occasion, meld and launch his entire brain and conscience into it. He was obviously not born this way, and it is quite apparent that Advent is a victim of illegal human experimentation. This did not happen inside Janlea, rather it happened outside of the city, somewhere else, far away. Advent was forced into a program that would turn him into this thing. According to unverifiable data, he is an AI, an artificial intelligence, and the first successful human AI in existence. He can be the ultimate computer or the smartest person. The greatest, most adaptable machine or the most dangerous person. He can store unending loads of data and can collect it from any source, so long as he is in contact with an electronic of some sort. He can manipulate metal as well, reshaping and reforming it, though some speculate this is not an effect of the experimentation. How did he come to be in Janlea? The details aren't crystal clear. He arrived in a military truck to the Lumen Research Facility one night. He had been abducted from the original research facility that made him and was brought there for help. He was nearly dead, but managed to pull through. Word was immediately sent to the Chief, but it didn't seem he was interested. Advent was kept detained while his rescuer was interrogated. When Advent eventually woke up, the KC had reached their conclusion. They told his rescuer that they would take care of Advent and give him a new life. Advent has never forgotten his rescuer and feels forever indebted to the Chief for giving him this new life. Now a member of the KC, he is one of the most loyal and valued Eagles. He watches the city, connecting the the security cameras and other electronics to watch the citizens. He doesn't speak unless spoken to, and has the most bizarre sense of loyalty to the Chief. His past is a mystery, one he will not repeat, and as for his name: it is Advent Notredame. A name he gave himself. As for his real name, he has long since forgotten it and everything connected to it.
Marsala Greyjay ][ Undiscovered Normal
When Marsala was three, bouncing about in the backseat of a car with her twin brothers, she never thought that the city they entered would become a permanent home of foreboding secrets and dark intentions. How could she? She was only a child. When she was about four, give or take a year after her arrival, she met a potential playmate; Karu. What started as a simple game of tag in the park became a lasting, strong friendship built on trust and shared memories. Marsala lived a primarily happy life. She was the only girl child with five brothers of varying ages around her. Paris, who would now be twenty-two, Priam, now eighteen, Neo and Reo the twins at fifteen, and the youngest is Torrence at eight. When Marsala turned twelve, her parents both left their jobs to work for the KC. They seemed happy and honored to have such a positions. But then Paris, the eldest, joined. He was accepted into their ranks and left for work with their parents the next day. And they were never seen again. Since then, Priam has become severely withdrawn, as he was close to Paris and took the disappearance the hardest. For days he would storm to the KCs palace and demand they return his brother. Eventually he stopped when he guards started beating him up and threatening him if he kept "disturbing the peace" and "causing a scene". They never said what happened and all the children can only think the worst. Because of Priam's withdrawal, that left Marsala as the oldest child, sixteen, and she took on the full responsibility of managing and supporting the family. She is very attached to all her brothers, as well as her best friend Karu, still her best friend and always sticking by her side. Even in her vigilantism. She is a vigilante against crime and likes to interfere with the KC's work, often flaunting her talents and making it clear that it was someone other than the KC who is getting the job done. The KC are annoyed with her to be sure, but she isn't causing too much damage, so they leave her well alone. Besides, she is catching criminals even though they wouldn't admit it. If they know that Marsala is the vigilante, that much is kept hidden. She is very anti KC as she is sure that they had something to do with her family's disappearance. She is not aware of who the members are or what abilities they posses. She won't tell anyone why she is anti-KC or the reason she became a vigilante. She hasn't even told Karu really though he pretty much put two and two together. As an effective but troublesome vigilante, she is a weapons expert and master swordsman. Marsala is sixteen, with long white hair, pale skin, and vibrant green eyes. She's lean, and of average height. She's quick, clever, and very passionate about what she believes in. She doesn't seem to have any attachments except for her family and loyal friend.
Parents: Aarik and Celeste (uw) | Brothers: Paris, (uw), Priam, Neo and Reo, Torrence
Parents: Aarik and Celeste (uw) | Brothers: Paris, (uw), Priam, Neo and Reo, Torrence
Melrakki Kynligrland ][ Gifted
Melrakki Kynligrland
"White Fox Wonderland"
Melrakki Kynligrland: he more commonly goes by "Fox", "White Fox", or "Rakki" for his name is indeed a bit strange. Despite its ethnic origins, he is not from the Iceland. He is from somewhere in Scandanavia, possibly Norway. He has a very rough accent that sounds vaguely of a combination of Irish and Norwegian that makes his voice sound harsh. Melrakki does at least. He's a typical loner, aloof and solitary, and prefers not to speak to others. He avoids human contact at all costs, though the need to purchase supplies and take shelter from bad weather forces him into contact. He doesn't necessarily avoid them because he wants to be alone. He doesn't want much of anything after all. He does it to keep them safe, and to keep himself from harm. It's not a choice, it's an instinct. When he is near people, he hides behind himself. He hides behind Melrakki. He lets Melrakki do the talking, the smiling, the walking. He lets Melrakki fake his way through the world, because that is what Melrakki does best. That is what Melrakki is for. But Melrakki is not the perfect person in people's skin. When he walks about, people stare at him, because he's different. He does something different. They stare and say, "Who is that boy walking with his eyes shut?" They stare and talk and Melrakki hates their staring, so Melrakki too hides and stays away. Away from people. To keep his heart safe. He's dark then. Dark and quiet. He's your "tall, dark, and silent" package tied off with a black bow. Ah, but despite whatever "tall, dark, and silent" demeanor he might possess, one thing offsets that sort of stereotype: he's terribly clumsy. Always running into things and tripping. Always. No one really knows what to make of him. Cool, confident, dark, mysterious, and clumsy? That's another thing. Darkness. Melrakki is scared of the dark. No. Not scared. Paranoid, petrified by it, terrified, horrified. The kind of fear that makes him scream and cry and claw at the walls. He turns from being the oppressor to the opressed. He turns from predator to prey. From untouchable to vulnerable. His hard exterior is hard to shatter unless he is in darkness. Why? Why is he so afraid of the dark? Most connect it to his past. What a travesty. Taking a gentle giant and sending him to his knees. Melrakki looks young and frail, and many call him boy because of it. Boy this and boy that. They talk about him like an ignorant child who cannot think for himself. He's seventeen. He can handle his own. He has faced more darkness than he can really remember. Not the kind of darkness that comes from the shadows of night, but the darkness that will eat you alive. Before there was Janlea City, there was another place. A whole different city. A great one. Soltalento. The rich, the poor, the wicked and the remorse; all lived and thrived and died within those streets and constructs of steel and stone. He was there. Reborn there. Redifined. Reinvented. Reborn. In some northern country of Scandinavia, a child was born. A little boy with black hair and ocean blue eyes. The moment he drew his first breath with his new lungs, he was whisked away to Soltalento. Not even a moment old and his fate had already been sealed. To Soltalento the child went, smuggled inside the walls to the secret facility below. Where men and women in white and black tore him apart. Heart, soul, body and mind: all ruined and raw, laid bare before them to do as they pleased. When they became satisfied with the results, when enough had been done to him, he was hardly human anymore. No. He wasn't human. Not at all. And then they told him to become Melrakki, and tossed him into the unforgiving world. He was alone now. Nine years old with no idea of his purpose or what had happened to him or what he was meant to do. He was different. He knew that. If the terror of night and the vague feelings of self loathing and self inflicted pain weren't enough, he couldn't even speak the language. Who am I? He asked that more than once. All he had as a name, a name he clung to for dear life. It was his only solace in this frightening world. This world he had never seen before yet knew so well. He found the cause of his difference. An ability. When Melrakki discovered his powers, he was helpless. Intriguing. Most people who discover their abilities become powerful, feared, and dominant. But not Melrakki. Melrakki became a helpless little child who was afraid of everything and everyone. Being lost and alone, no place to call home, he wandered. He never left the city limits, but he wandered up and down them for months. When he was quite near the end with no hope in sight, he was rescued. Rescued by people of a secret facility that cared for those with powers. On the lookout for gifted children, they had originally thought Melrakki was some mere orphan, but it became clear he was indeed different from ordinary children. They took him to their facility. Helped him. Revived him. And that is where he found life. He learned how to survive, how to use his abilities. He served the people who cared for them, happily. But there was always this nagging feeling. Like he was being watched. Not by the security cameras or any of the staff or children but by someone... something else. Something inside him and all around him. So he stared back. He searched for this something, curious as to what it was. It would be many years before he would find the answer. Between the time of confusion and revelation, he did all sorts of things. The facility was intent on using their children. Melrakki and the others would search for others who were gifted, fight the ones who were intent on destroying the city, and save those who could not save themselves. And then there were things Melrakki did that he was not aware of doing. He would wake up in the middle of the night from strange dreams. Vague images of running, screaming, a streak of blood, death mist clouding over a stranger's eyes. He was always tired, hurt in places he didn't remember being injured in, bleeding from scratches he had never received, and thinking or remembering things he never did or would bother thinking about. And then knowing people he had never really gotten to meet before. Sitting next to a boy with dark brown hair and gray eyes and they would converse as if they were brothers, then always leaving wondering who that kid was. Often disoriented, he threw himself into his training and service with the facility, intent on not falling behind. This drained him more and more, taking small tolls on him. Several times he would fall asleep during patrols, catching naps on the train or car if they were going places. People began to take notice, but said nothing. They believed him merely suffering from some sleeping disorder. And all the while, that something else that constantly watched Melrakki, smiled and said: "Ignorant fools." Then one day, all Melrakki's questions were answered. When a voice spoke into his mind: "Hush, hush, Gemini, and awake!" Gemini? Who could Gemini be? Then it all came flooding in on him. All the things he ever did. All the horrors he suffered silently. Melrakki was the actor. And the real him, the one called Gemini was waking up. And Gemini answered that voice. Gemini answered and he obeyed. The twelve. The Zodyak. They awoke. And they answered their masters' calls. They annihilated everyone within in the facility. And once they were dead, they swarmed the town. It didn't take long. It didn't take much. Soltalento wasn't built in a day. But in a day, it silently fell. Then the children turned on their masters. The order had backfired. They searched and destroyed their masters and the manipulators. Crawled the earth and scoured the heavens. Kill. Kill them all. They did it. The accomplished. Their masters and manipulators dead, the twelve had nothing left. No guide. No master. No great puppetteer. They pressed their weapons to their heads and wiped themselves from the earth. The city was painted in red and they joined the blood stained canvas together, their bodies lost among the carnage. Save one. Gemini. That precious voice of his Master was not lost to the ruin. His Master had escaped all carnage, and Master ordered Gemini to live. So Gemini was led far from the slaughter, on new paths and roads. Far, far from the ruin of Soltalento. When he was far enough, he reverted to Melrakki. Acting and pleasant and a perfect little actor. Melrakki is different now. Melrakki knows all, his thoughts no longer completely under control, since there's only a few manipulators about that can alter his memory, having escaped with Master. So Melrakki knows. He knows everything. And Melrakki stays away from people. Melrakki doesn't stay anywhere long. After witnessing the aftermath of the Soltalento massacre, deemed the "Bloody Roanoke' by the media, he knows how dangerous Gemini is. How dangerous he can become when he is his true self. So to keep up his act, he becomes the loner. The solitary one. The one who can't walk without tripping nevertheless wipe out a city. He and Master have never met. Gemini and Melrakki both. He sees the manipulators though. When the want him to do something for them, or in emergency cases, they may reveal themselves. He is Melrakki now, as he wanders Janlea. Melrakki, not Gemini. Please not Gemini. When he is Gemini, he is their puppet. He does whatever they say. He has no inhibitions, nothing to hold him back from whatever dastardly devices they want to use him for. When he is Melrakki, he is the perfect actor. A monster in sheep's clothing. Able to blend in with people and convince them he is just a normal human too. With the manipulators constantly blocking and unblocking certain memories, Melrakki's cover is more effective. He is just a pawn on their chessboard. A valuable pawn, but a pawn nonetheless. What he is, no one really knows. Was he ever human? Which side is real? Gemini or Melrakki? Which one is the original? That's the mystery, isn't it. Melrakki is all about mystery. He won't hurt people, doesn't hurt people, without necessary provocation. Melrakki doesn't at least. Don't provoke him. He hates to fight. Be gentle with him. And never turn out the lights.
"White Fox Wonderland"
Melrakki Kynligrland: he more commonly goes by "Fox", "White Fox", or "Rakki" for his name is indeed a bit strange. Despite its ethnic origins, he is not from the Iceland. He is from somewhere in Scandanavia, possibly Norway. He has a very rough accent that sounds vaguely of a combination of Irish and Norwegian that makes his voice sound harsh. Melrakki does at least. He's a typical loner, aloof and solitary, and prefers not to speak to others. He avoids human contact at all costs, though the need to purchase supplies and take shelter from bad weather forces him into contact. He doesn't necessarily avoid them because he wants to be alone. He doesn't want much of anything after all. He does it to keep them safe, and to keep himself from harm. It's not a choice, it's an instinct. When he is near people, he hides behind himself. He hides behind Melrakki. He lets Melrakki do the talking, the smiling, the walking. He lets Melrakki fake his way through the world, because that is what Melrakki does best. That is what Melrakki is for. But Melrakki is not the perfect person in people's skin. When he walks about, people stare at him, because he's different. He does something different. They stare and say, "Who is that boy walking with his eyes shut?" They stare and talk and Melrakki hates their staring, so Melrakki too hides and stays away. Away from people. To keep his heart safe. He's dark then. Dark and quiet. He's your "tall, dark, and silent" package tied off with a black bow. Ah, but despite whatever "tall, dark, and silent" demeanor he might possess, one thing offsets that sort of stereotype: he's terribly clumsy. Always running into things and tripping. Always. No one really knows what to make of him. Cool, confident, dark, mysterious, and clumsy? That's another thing. Darkness. Melrakki is scared of the dark. No. Not scared. Paranoid, petrified by it, terrified, horrified. The kind of fear that makes him scream and cry and claw at the walls. He turns from being the oppressor to the opressed. He turns from predator to prey. From untouchable to vulnerable. His hard exterior is hard to shatter unless he is in darkness. Why? Why is he so afraid of the dark? Most connect it to his past. What a travesty. Taking a gentle giant and sending him to his knees. Melrakki looks young and frail, and many call him boy because of it. Boy this and boy that. They talk about him like an ignorant child who cannot think for himself. He's seventeen. He can handle his own. He has faced more darkness than he can really remember. Not the kind of darkness that comes from the shadows of night, but the darkness that will eat you alive. Before there was Janlea City, there was another place. A whole different city. A great one. Soltalento. The rich, the poor, the wicked and the remorse; all lived and thrived and died within those streets and constructs of steel and stone. He was there. Reborn there. Redifined. Reinvented. Reborn. In some northern country of Scandinavia, a child was born. A little boy with black hair and ocean blue eyes. The moment he drew his first breath with his new lungs, he was whisked away to Soltalento. Not even a moment old and his fate had already been sealed. To Soltalento the child went, smuggled inside the walls to the secret facility below. Where men and women in white and black tore him apart. Heart, soul, body and mind: all ruined and raw, laid bare before them to do as they pleased. When they became satisfied with the results, when enough had been done to him, he was hardly human anymore. No. He wasn't human. Not at all. And then they told him to become Melrakki, and tossed him into the unforgiving world. He was alone now. Nine years old with no idea of his purpose or what had happened to him or what he was meant to do. He was different. He knew that. If the terror of night and the vague feelings of self loathing and self inflicted pain weren't enough, he couldn't even speak the language. Who am I? He asked that more than once. All he had as a name, a name he clung to for dear life. It was his only solace in this frightening world. This world he had never seen before yet knew so well. He found the cause of his difference. An ability. When Melrakki discovered his powers, he was helpless. Intriguing. Most people who discover their abilities become powerful, feared, and dominant. But not Melrakki. Melrakki became a helpless little child who was afraid of everything and everyone. Being lost and alone, no place to call home, he wandered. He never left the city limits, but he wandered up and down them for months. When he was quite near the end with no hope in sight, he was rescued. Rescued by people of a secret facility that cared for those with powers. On the lookout for gifted children, they had originally thought Melrakki was some mere orphan, but it became clear he was indeed different from ordinary children. They took him to their facility. Helped him. Revived him. And that is where he found life. He learned how to survive, how to use his abilities. He served the people who cared for them, happily. But there was always this nagging feeling. Like he was being watched. Not by the security cameras or any of the staff or children but by someone... something else. Something inside him and all around him. So he stared back. He searched for this something, curious as to what it was. It would be many years before he would find the answer. Between the time of confusion and revelation, he did all sorts of things. The facility was intent on using their children. Melrakki and the others would search for others who were gifted, fight the ones who were intent on destroying the city, and save those who could not save themselves. And then there were things Melrakki did that he was not aware of doing. He would wake up in the middle of the night from strange dreams. Vague images of running, screaming, a streak of blood, death mist clouding over a stranger's eyes. He was always tired, hurt in places he didn't remember being injured in, bleeding from scratches he had never received, and thinking or remembering things he never did or would bother thinking about. And then knowing people he had never really gotten to meet before. Sitting next to a boy with dark brown hair and gray eyes and they would converse as if they were brothers, then always leaving wondering who that kid was. Often disoriented, he threw himself into his training and service with the facility, intent on not falling behind. This drained him more and more, taking small tolls on him. Several times he would fall asleep during patrols, catching naps on the train or car if they were going places. People began to take notice, but said nothing. They believed him merely suffering from some sleeping disorder. And all the while, that something else that constantly watched Melrakki, smiled and said: "Ignorant fools." Then one day, all Melrakki's questions were answered. When a voice spoke into his mind: "Hush, hush, Gemini, and awake!" Gemini? Who could Gemini be? Then it all came flooding in on him. All the things he ever did. All the horrors he suffered silently. Melrakki was the actor. And the real him, the one called Gemini was waking up. And Gemini answered that voice. Gemini answered and he obeyed. The twelve. The Zodyak. They awoke. And they answered their masters' calls. They annihilated everyone within in the facility. And once they were dead, they swarmed the town. It didn't take long. It didn't take much. Soltalento wasn't built in a day. But in a day, it silently fell. Then the children turned on their masters. The order had backfired. They searched and destroyed their masters and the manipulators. Crawled the earth and scoured the heavens. Kill. Kill them all. They did it. The accomplished. Their masters and manipulators dead, the twelve had nothing left. No guide. No master. No great puppetteer. They pressed their weapons to their heads and wiped themselves from the earth. The city was painted in red and they joined the blood stained canvas together, their bodies lost among the carnage. Save one. Gemini. That precious voice of his Master was not lost to the ruin. His Master had escaped all carnage, and Master ordered Gemini to live. So Gemini was led far from the slaughter, on new paths and roads. Far, far from the ruin of Soltalento. When he was far enough, he reverted to Melrakki. Acting and pleasant and a perfect little actor. Melrakki is different now. Melrakki knows all, his thoughts no longer completely under control, since there's only a few manipulators about that can alter his memory, having escaped with Master. So Melrakki knows. He knows everything. And Melrakki stays away from people. Melrakki doesn't stay anywhere long. After witnessing the aftermath of the Soltalento massacre, deemed the "Bloody Roanoke' by the media, he knows how dangerous Gemini is. How dangerous he can become when he is his true self. So to keep up his act, he becomes the loner. The solitary one. The one who can't walk without tripping nevertheless wipe out a city. He and Master have never met. Gemini and Melrakki both. He sees the manipulators though. When the want him to do something for them, or in emergency cases, they may reveal themselves. He is Melrakki now, as he wanders Janlea. Melrakki, not Gemini. Please not Gemini. When he is Gemini, he is their puppet. He does whatever they say. He has no inhibitions, nothing to hold him back from whatever dastardly devices they want to use him for. When he is Melrakki, he is the perfect actor. A monster in sheep's clothing. Able to blend in with people and convince them he is just a normal human too. With the manipulators constantly blocking and unblocking certain memories, Melrakki's cover is more effective. He is just a pawn on their chessboard. A valuable pawn, but a pawn nonetheless. What he is, no one really knows. Was he ever human? Which side is real? Gemini or Melrakki? Which one is the original? That's the mystery, isn't it. Melrakki is all about mystery. He won't hurt people, doesn't hurt people, without necessary provocation. Melrakki doesn't at least. Don't provoke him. He hates to fight. Be gentle with him. And never turn out the lights.
Trevelyan ][ Spriggan
Guardian of the Forest. Protector of the Wild. Warrior of Life. Violent and deadly, Tevelyan is one creature you do not want to mess with. Though male and though he carries a name, he is not to be confused with nixies or dryads or naiads. He is a Spriggan; an ancient forest guardian. He has been alive for thousands of years, sworn to protect his forest home. He has carried out his role long and well. He only goes by Trevelyan to those who pass by that speak mortal tongues. To the nature and forests he guards, he goes by another name. An unspoken name. His last title is Spriggan King, a title passed to him for being the oldest of his kind. He is a creature that does not differentiate between good and evil, only by actions and intentions. If someone seeks to harm those under his care, he will harm them. If someone does not wish harm upon them, he will let them pass. He rarely speaks to mortal kind, and even rarer still will he interact with them. When he does, it is usually in a temprary human form that he has conjured from the earth magic around him. His human form is of a nineteen or twenty year old man with white hair, glowing green eyes, and dark skin. His eyes literally glow, for they are Spriggan eyes and all Spriggan eyes glow green. As a Spriggan, he has a roughly elvish appearance with slitted eyes and pointed ears. A rack of antlers crowns his head, and his body is wrought of wood. But this wood is not ordinary like branches. It is hardier and more withstanding than the thickest of tree trunks. He is a solidly built creature and can hold his ground very well in battle.
Evereign and Fincayra Drucalias >< Gorgon and Skinling
Fincayra and Evereign; the two Drucalias brothers, also known as the Blood Twins and the Dread Walkers. Both brothers share shoulder length, shaggy hair; a mix of true red, mahogany, and the vibrant colors of blood. Their eyes are an odd, pink-red hue. They both have light, almost fair skin, athletic bodies, and their fair share of scars. Both of them seem to be roughly between the ages of fourteen to sixteen. Despite that their age is unknown, it is definite that they are of the same age as they are identical twins. On their right hands is a tattoo of a compass rose with a skull at its center: it's meaning and purpose is only known by them. Though the two of them have their personality differences, they share one mind, one heart, and one goal: to protect each other even at the cost of their lives. Because of this, they are two of the deadliest opponents in battle. They attack each and every enemy with such a horrifying wrath that is rarely ever seen. If one brother gets so much as a slight scratch, the other is bound to unleash vengeance. They are two halves of a whole, as they say. Or maybe they are more than that. To each other; most definitely. Fincayra Avalon Drucalias (pronounced: Fin-kay-rah) is the younger of the two by a few minutes. He is lighthearted and considered to be fairly innocent. He can be playful and have a very childlike view of the world. He finds joy in the simplest of things. He doesn't talk much around other people, being a very shy and self conscious child. Unless Evereign is talking or says it's all right for him to talk, he'll just stay in the background and keep quiet. Once he's opened up and becomes a little comfortable, he can carry on a pleasant enough conversation. He doesn't talk about himself too much, as he sees no reason for it, and would really prefer not to. He likes learning about people and insists he's not interesting enough to learn about, but this is something of a lie. When Fincayra was young, there was a fire. That's all anyone knows; a fire. No one knows if the house was on fire, or just a random building, or even if Fincayra himself was on fire. Fincayra obviously survived. He has become completely paranoid of fire ever since. His reaction is always different, but always one of recklessness or utter paranoia. He'll freeze up, he'll run, he'll scream, he'll stare, he will fall silent. If you touch him, he will react violently and try to hurt you. Even his brother, whom he loves and swears to never harm. He will often start talking in a hurried, terrified voice, and what he talks about is never the same subject; it differs every time he faces a different fire. No one knows how to help him, and Evereign seems to be the only one who is continuously there for him. Fincayra has suffered in the past. That much is apparent. The fear for his life and the past misery he had faced took a drastic turn, and seem to be the causes of him having a brighter outlook and love for life in his normal state. Fincayra has the powers of the Skinlings. Meaning, he can force himself into anyone's body and control it. He can even use their powers.When he first jumps in, he has complete control, the inner person sort of passing out. As he uses the body longer, the person becomes more awake and aware. If he stays past the point of them fully awakening, they can attack him. This can be dangerous. If he defeats the inner person, they will go back to sleep, but if they defeat him, he will be violently thrown out of their body, left in a weak and agonized state. This can give anyone the chance to injure or kill him. Even though he is not an actual Skinling and only possesses their powers, the trips he takes into other people's bodies, have the same effects as they would on actual Skinlings and usually leave mental scars, which take the form of migraines, nightmares, sickness, memory loss, hallucinations, or even, a coma. Supposedly, he can die, so he has to be very careful. He always has his brother Evereign watching over him, so he isn't too worried about himself. But he knows that his brother is always worried about him. Evereign Celestial Drucalias (pronounced: Ever-ain) is the elder of the two twins by exactly seven minutes and seven seconds. He is the hard, cold, and severe of the two brothers. He doesn't really seem to fit in with his happy-go-lucky, cheerful brother, but don't say that to his face. Not even all the powers of the KC could keep him away from his twin, his other half. His brother had his heart set on coming to Janlea City, and Evereign naturally obliged him and followed along. If he's happy or unhappy with the place, no one knows, for he will never say. He does tend to get annoyed with some of the people, but obeys the city laws almost religiously. His only weakness is his brother. If ever harm befell him, he would give up everything, and I mean everything, to save him. He will not leave his brother's side, even for a moment. He did once. Only once. And that has been the one thing he has punished himself for relentlessly. Granted, he is more than pleased to see his brother so happy and full of life, but the means did not justify the result. Evereign himself seems to have his own story, perhaps a dark and brooding past or maybe a better one than his brother. One can assume they have shared all their memories as they are never separate from each other, but one can never quite tell with Evereign. He seems distant, in a subtle yet extreme sort of way. He always seems to be lying, manipulating conversations and attentions away from himself. If he ever tells the truth, its always a half truth. He doesn't like lying and deceiving people but that is how he lives and he's not apt to change. Evereign has the power of the gorgons. He can turn things to stone with merely a glance. His power isn't always activated, and it is harder to use it than one might think. It takes concentration, and peace of mind, something not easily attained during battle. That's why you can find him meditating. It's part of his training. A bizarre side effect of his power is turning people to glass. He can only do it when completely out of control. This is harder to attain than merely turning people to stone. He had to be so emotional, so riled up, so berserk, that he cannot think a logical thought, overcome with an instinct to kill. Turning people to glass is irreversible, whereas the stone is. To revert people back to normal, he has to perform some odd performance, almost like a ritual. It involves covering the statue in blood, and then wiping his own blood on its mouth. He rarely uses his powers since it takes so much energy and the results aren't exactly pleasant if they happen on accident.